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Print "WARNING: The desktop color depth should be set to %s to run in windowed mode!" % ( YagaFormat2Str(format) ) Vm = yagagraphics.VideoMode( width, height, format ) Print "Attempting to create a %s %s render target." % ( YagaFormat2Str(format), type ) If( (mode.width = targetMode.width) and (mode.height = targetMode.height) andįor dev in yagagraphics.GraphicsSystem().videoDevices:ĭef BOOT_CreateRenderTarget( width, height, format, buffers, fullscreen ): PrimDev = yagagraphics.GraphicsSystem().primaryVideoDev # Next, try to create a 5-5-5 render targetīOOT_CreateRenderTarget( globals.DEFAULT_WIDTH, globals.DEFAULT_HEIGHT, _X1R5G5B5, globals.DEFAULT_BUFFERS, fullscreen )ĭef BOOT_EnumFullscreenModes( targetMode ): # Perform setup operations and start the gameīOOT_CreateRenderTarget( globals.DEFAULT_WIDTH, globals.DEFAULT_HEIGHT, _R5G6B5, globals.DEFAULT_BUFFERS, fullscreen ) Globals.g_RenderTarget.cursorVisible = false Globals.g_RenderTarget.title = globals.PROJECT_NAME # Set the title to be the name of the project If( yagagraphics.GraphicsSystem().systemType = _HARDWARE ): Yagagraphics.GraphicsSystem().systemType = _SOFTWARE Yagagraphics.GraphicsSystem().systemType = _HARDWARE """BOOT SCRIPT - MAIN ENTRY POINT FOR THE YAGA SYSTEM""" Keep your eyes open for Backyard Hockey in stores this fall."ĭef BOOT_Main( fullscreen=false, hardware=false ): Print "This E3 game build has expired and can no longer be played. If( lc > globals.DEMO_TIME_OUT_DATE ):Įlif( lc = globals.DEMO_TIME_OUT_DATE ): Raise "ERROR: A diedie.die file was found" # Turn off case-sensitivity when searching for modules # nags us whenever any objects are leaking due to circular references, etc. # This sets it up so that the garbage collector's leak detection Globals.RecordExecution = RecordExecution # Handy for debugging/optimising, but not recommended for day to day usage. # Handy/ugly way of making the instrumentation function globally available.
PAJAMA SAM 1 ROOMS CODE
# You can insert code like this: RecordExecution(str(self._class_), 10)
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# will be the 'cost' of the function, which is usually how many lines # and how much you want the count incremented by. Just call it from each function and pass in a name
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# Utility function that uses the timing system to instrument all GetAttr # value = timings.get("player_machine_attr", 0) # A more robust timing system would be very useful. # put code like this at the beginning of it. For instance, to count calls to player_machine._getattr_ you might # number of calls to a function, and they will be printed and zeroed each Put named values into here representing, for instance, # This is done as early as possible so that the boot process can be monitored. # The try/except block is necessary because HeDbg will not exist if you aren't
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# for everyone - including the debugger watch window. # Import the HeDbg module and put it in the global namespace, so it will be available # purposes is prohibited without prior written consent. Copying or other reproduction except for archival Located near the end of the game's executable, the game runs this Python script on boot up. This screen allows you to pick up any object at any time.
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